The Art of Virtual Reality
Virtual reality (VR) is a medium that has been used for artistic expression since the early 1990s. Artists have used VR technology to create immersive experiences that allow the viewer to engage with art in new and exciting ways. In this lesson, we will explore the history of virtual reality in art, from its early beginnings to its current use in contemporary art.
In the late 1960s and early 1970s, artists such as Myron Krueger and Michael Naimark began experimenting with interactive installations using computer technology. These installations were some of the earliest examples of virtual reality art, and they paved the way for later developments in the field.
In the 1990s, companies like Silicon Graphics and Virtual World Entertainment began producing VR systems for commercial use. This led to an explosion in the use of virtual reality in art, with artists like Char Davies and Jeffrey Shaw creating immersive installations that allowed viewers to enter into new worlds and interact with virtual objects.
In the 2000s, the use of virtual reality in art continued to evolve, with artists like Gazira Babeli and Cao Fei creating virtual worlds that were inhabited by avatars and explored issues of identity and representation. Today, virtual reality continues to be an important medium for artists, with new technologies like augmented reality and mixed reality opening up new possibilities for artistic expression.
Examples of virtual reality art include Char Davies' Osmose (1995), which allows viewers to enter into a virtual space where they can explore the relationship between the body and nature, and Jeffrey Shaw's Legible City (1989), which allows viewers to navigate a virtual world of words and images.
All courses were automatically generated using OpenAI's GPT-3. Your feedback helps us improve as we cannot manually review every course. Thank you!