Introduction to Reinforcement Learning
In reinforcement learning, the value function is a function that defines the expected outcome of an action in a given state. The value function measures how good it is to be in a particular state and take a specific action. The Bellman Equation is a recursive formula used to calculate the value function.
The basic idea behind the Bellman Equation is that the value of a state is the reward you expect to get from that state plus the expected value of the next state, discounted by some factor. The discount factor is used to ensure that the value function converges and is not infinite.
The Bellman equation is as follows:
V(s) = R(s) + γ max_a Σ_s' P(s'|s,a) V(s')
Where:
The Bellman equation is a powerful tool for calculating value functions, and it is used extensively in reinforcement learning algorithms such as Q-learning and SARSA.
Let's say we have a robot that can move left or right in a 1D world with two states: A and B. If the robot moves left from state A, it receives a reward of -1 and ends up in state B. If it moves right from state A, it receives a reward of +1 and stays in state A. If it moves left from state B, it receives a reward of +1 and ends up in state A. If it moves right from state B, it receives a reward of -1 and stays in state B. The discount factor γ is 0.9.
The value function for each state can be calculated using the Bellman Equation as follows:
V(A) = R(A) + γ max{P(B|A,L) V(B), P(A|A,R) V(A)} = 1 + 0.9 max{V(B), V(A)} V(B) = R(B) + γ max{P(A|B,L) V(A), P(B|B,R) V(B)} = -1 + 0.9 max{V(A), V(B)}
Using these equations, we can calculate the value function for each state by iteratively solving for V(A) and V(B) until the values converge.
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